Tuesday, June 10, 2008

Erick Wujcik 1951-2008

I just read that Erick Wujcik has passed away. For those of you unfamiliar, Erick wrote for Role-playing Games. Erick helped co-found Palladium Games. I’m looking at a list of some of the games he helped develop and the memories are flooding in:

Teenage Mutant Ninja Turtles & Other Strangeness: Yes, they made a game and it was nuts. I ran this one as a teenager. Favorite memory: Having the heroes fight a Minotaur named Ferd, who when blasted in the chest made a sound something like “Mhur?”

Robotech: Striker ran this game and it was always ludicrous. Not so much role-playing as seeing what we could survive. And the one guy who took out a Zentradi ship with 4 missles.

Rifts: Total Cluster-Fuck. Rifts was great for my one-shot games. Get everybody together for one night (which usually became a weekend) and let them make anything. And if you are familiar with Rifts you know how crazy that is. I had one rule: No Gods or Adult Dragons.

Palladium Fantasy: My God. How many of these did I run? I introduced this game to the boys in Bakersfield with one legendary game and one Legendary word: SUBMIT!

The Gonzo Pirates Games: The Brothers Grimm! They were expecting to swing from Chandeliers and I ran a Geo-Political game, and surprisingly, no one was disappointed.

I wrote some epic stories for these games. I really think it honed my skills as a writer. If I could tie together a Juicer, a Dog-boy, two Tattoo-Warrior-Vampire-Slayer-Twins, a Space-based-Glitter-Boy, A German-Mech-Pilot and a Demi-God (And Lord knows what else), I can do anything.

Wow, so many memories.

Thank you, Erick.

God Bless.

Wednesday, July 11, 2007

SCGA

South Coast Gaming Association

This was not so much a place as an era of my life. The year was 1995, to be specific. I was doing my usual thing with my life at that time, which was nothing. I worked a brief stint at Kokomo’s in Irvine, providing security for under aged drinkers. Not a high point in my life.

It was probably Tony that introduced me to SCGA (Pronounced SKAY-GA). It was a little shop front in Costa Mesa on Mesa Verde West (Above Totally Coffee). It was a hobby shop that specialized in Role-playing Games and miniatures. More than that, it was a place to gather and play said games. Really, it was a place to gather and meet the weirdoes in the neighborhood.

The funny thing, as I look back, is that I never actually became a member. I just hung out there. More to the point, I hung out in front of there. There was no smoking allowed inside, so you had to go outside onto the balcony. I didn’t smoke, but everybody else did. Everybody. The shop was only open until Midnight, which was always a problem. We’d end up standing around out front until 2am, deciding what Denny’s we were going to end up at.

As one could imagine, the place was packed with drama. When you have that many creative, imaginative people in one place, they find creative, imaginative ways to get on each others nerves. There was also a lot of cross over between here and Virtual World (Same era, but that will get it’s own entry).

I didn’t get to spend as much time at SCGA as I would have liked (I had no car, I was always in rehearsal). They moved locations at least 2 times I can remember (all in the same strip mall). Each time, it lost a little of the same magic, until finally it closed up. Apparently, you can’t make money just being a hangout. If he had had an underage liquor license, the place would probably still be open today.

The place was magical to me. It was the first time I had made friends outside of my close High School circle. I was liked for just being me. There are a lot of stories. Game stories. Real life stories. Even a Love Story. But that is for another time…

Outlaw

Thursday, August 25, 2005

Joe SMASH!

And now for something completely different…

This story is a little different in that it is not a decade and a half old. This is something that happened last year.

Last September, I was in “The Importance of Being Earnest” at the Orange County Theater Festival (Representing “The Hunger Artists Theater Company”). Don’t ask me how, it just kind of happened. For a cast gift, we all chipped in and got our Director (The immortal Kelly Flynn) a couple of passes to Knott’s Scary Farm. The tickets were for October 27th.

I was cast in the next show at the Hunger Artists, “Madame Guignol’s Macabre Theater: Hellhouse”. The nickname really started when we were striking the previous show (The Gog-Magog Project) and loading in the set for Guignol. When I’m lifting something heavy, I have this habit of lifting it over my head. It gives me more control, better mobility, etc. Besides, it looks damned impressive. I’m six-foot-four, and hoisting a 4foot by 8foot platform 7 feet into the air gets some attention (I’m an actor; so sue me).

It was probably Coyan who started it…

I picked up something really heavy, and I hear:

“HULK SMASH!”

It wasn’t too long before it became “JOE SMASH!”

It was funny, but no big thing. Then October 27th rolled in…

The trip to Knott’s ended up being a big group expedition. I went with a group of around 12 people from the Hunger Artists. Shawnna & Darren Wishman organized the whole thing. Everything was planned pretty well. But, you can’t plan for the weather…

It rained.

All night.

And not some, California rain either. It meant it. And it didn’t quit all night.

As a group, we ran from one attraction to another. Being dry was not an option. It just got funny after a while.

We ended up standing in line for “Kingdom of the Dinosaurs” for about 45 minutes, just because the line was covered.

You have to understand this: I’m basically shy. When I’m around people I don’t know I have 2 modes: act out and try to impress (Rare) and fade into the background (my usual M.O.). I knew some of them from college (one girl from elementary school!), but I still felt a little out of place.

We went on the Dinosaur ride (after a memorable talking to from an attendant about “Horseplay”). When we got out, it was raining even harder, it had simply gotten ridiculous. The rain had won. We all decided to call it quits and go home. From there we marched to the entrance. You’re pretty much crossing the length of the park going from Dinosaurs to the entrance. It was a long, wet, miserable walk. Then it happened…

We were all in a long line, passing one of those little booths selling jewelry. As we walked by, these two old ladies started into their spiel.

“Buy some Jewelry for the lady? Souvenir? Toe Rings?”

That’s when I snapped.

I spun on my heel and started shouting at them,

“DO WE LOOK LIKE WE WANT ANY FRICKIN’ TOE RINGS???”

(Yes, I said “frickin”)

From there I proceeded to march out of the park, ranting as I went. The group fell in behind me, some laughing, all shocked.

Some group of hapless teenagers decided to stop in the middle of the path and congregate,

“YEAH! THAT’S GREAT! JUST BLOCK THE WAY FOR EVERYBODY!!!”

They ran.

I could hear Coyan behind me: “JOE SMASH!”

It stuck.

By the time we got to the tunnel going under Beach Boulevard, people were on their cell phones, spreading the tale.

The Tunnel…

I almost forgot. It has little to do with “Joe Smash”, but Holy God! We got to the tunnel to find it under two feet of water. It was insult to injury. You had to cross it to get to your cars. I just laughed and marched across, ranting the whole way.

Terry was firmly on the “Grumpy Train”. Jeremy could not have been more wet.

It was one of the most miserable & most fun nights of my life.

It’s been almost a year since that night. I’ve overheard people re-telling the story at cast parties. There are people in the theater company who don’t know my real name. I imagine it baffles most people, since I’m usually a quiet guy. But to those who were there, I will always be…

JOE SMASH!

Monday, July 25, 2005

Sauce-Man

            In the Annals of the “No Shit, There I Was” Pantheon, there is a story that stands head and shoulders above the rest. It features a character with pluck. A character with Determination. A character that just would NOT FUCKING DIE!!
            This is the story of Sauce-Man.
            Shortly after I graduated High School, Striker started running Cyberpunk. A game of a Nihilistic future of Bad cops, Cyborgs and Corporate Ninjas. My character was known as “Dragonfly”, but this is not his story, though he is in it.
            Sauce-Man was Slick’s character. Slick has a certain style of role-playing. We like to call it “Gonzo”. Sauce-Man’s name was Arnie (There is no subtlety to Gonzo). Arnie was a Solo (Soldier of Fortune). Slick maxed him out on the Cyber-ware. Arnie was more Metal than man. He had something called an Omega-Frame that brought his Body (a trait in the game) practically off the chart. Arnie was a tank.
            Striker was running the game that night and our mission involved the group of us (about 4 or 5 of us were playing) breaking into a warehouse that the bad guys were using as a hideout.
            I had Dragonfly climb to the roof and open a sky light to rappel down. Arnie was waiting outside by a loading dock, and I guess he got impatient. He was strong as all fuck and could take a lot of damage, so Slick decided to take the direct approach…
            So Arnie steps up to the loading dock door (you know the kind, a big metal garage door), and just yanks it up, shattering the lock. Dragonfly was coming down from the roof and saw the three guards armed with machine guns, but it was too late to warn Arnie. The guards were startled, but not too startled to fire. And fire they did, all three of them emptying their guns into Arnie.
            I’ll let Striker fill in the details:

When [Slick] open the garage door with his cyberarms, three armed guards with fully loaded AKs opened up at him at a distance of 6 feet -
Since his body (?) stat was SO HIGH and the armor bonus for having cyberarms, legs and a vest, I rolled for headshots only and got 2 - both were resisted, so we went back to the damage chart. After the first 10 or so rounds were defeated by his jacket armor, we started into his body. Since it was so damn high, and the damage for the gun was average, he kept taking shots and filling in boxes...So many boxes, that [Slick] started to invent boxes so he could cross em off…


            How damage works in Cyberpunk is that for every point of damage that gets thru your armor, you mark off a box on the chart. For every four boxes you roll for system shock against your Body Trait. Every consecutive group of 4 boxes has a bigger negative until you get to negative 9 (The Trait is only supposed to go to 10). You roll ten side die for this.
            Sounds complicated, but what happened is that Slick went off the chart. He just kept making his saves. He just wouldn’t die. They just sat there at the game table, rolling and rolling. It was mind-boggling. Slick just sat there rolling 10 after 10. Striker looked like he couldn’t decide whether he wanted to laugh or cry. The other players began to wander out of the room, getting snacks or taking a quick bathroom break, but I couldn’t look away.
            It was like a battle of wills between Slick and the universe. Finally, they stopped. Striker announced that they had run out of bullets.
            Once the dice rolling was done, Striker described the scene for me, since my character had witnessed it.
            Arnie had yanked the loading door open and then the shooting had started. He hung onto the door the entire time, never falling as they pumped round after round into him. Since he had a hydraulic grip, he just… hung there.
            Somehow, since Slick had made all his rolls, Striker said that Arnie was still alive. Slick shook his head.
            “No way. This guy is Sauce.”
            Slick could have kept the character, but it was such a glorious way to go that he volunteered to just die.

            As a bit of an epilogue to the story, I should add that after witnessing the horror of it all, I tossed a grenade at the guards and blew them away. Then I started some therapy…

            That Character Sheet hung on the wall next to the Gaming Table for years.


JHO

Sunday, July 17, 2005

The Game Table


Where to go to waste your youth... Posted by Picasa
(Circa 1991?)

Wednesday, July 13, 2005

Striker's Table

            Striker was the Master of Ceremonies for more Games than my mind really wants to admit. Dominating the front room of his home was the Gaming Table. His father put it together for all his hobbies. It was a Stab of wood on 4 legs, four feet wide and eight feet long.

            We had as many as a dozen people around that table before, all playing one game or another. It was always strewn with books and soda and snacks and dice and scraps of paper and God knows what else.

            There was a good year there when it seem we were playing “Cyberpunk” daily.

Dungeons & Dragons” was played in a very Gonzo style. (I had a berserker Elf called Tick)

For ultimate brainless carnage, there was “Recon” (We usually killed ourselves long before we found the enemy).

Star Wars” (including my infamous Boba Fett stint).

Vulture’s totally Monty Haul games: “Stormbringer” and “GURPS” (I was Vigo. No excuse me, I was VIGO! You are like the buzzing of flies to me!)

Then there were the War Games. Shogun, Axis & Allies, Battle of Britain. Striker worked at a game shop, his collection was endless.

COMBAT CARDS! GO, SNOTI!

 

Many of the stories that you will see here take place here.

 

JHO

Wolfpack

Ah, the Wolfpack.
Back when I was in Junior High & High School, Photon was born. Photon was a place where they gave you a gun that shot light and a sensor that would register that light and threw you into a big maze with a couple dozen of your peers. Or so, I’ve heard.
I never went to Photon. Lack of money for one thing. Lack of friends for another. By the time I had found some friends, they had all grown tired of Photon. They were ready to move on.
Back then, O’Neil Park was actual wilderness (now it is surrounded by track houses). The Wolfpack would go up there for the weekend with their tents and their sleeping bags.
And their “Lazer Tag” equipment.
This was the coolest thing ever. Games tended to go deep into the night. I discovered that while I couldn’t shoot for shit, I could climb trees like a mutherfucker. I have a clear memory of “Playing Predator”. Climbing a tree and crossing from tree to tree from the upper limbs. I was much younger and much lighter. Iceman had a Hell of a time finding me that day. I should probably mention who these guys were…
Iceman: Leader of the Pack. Killed everybody. My first “grown-up” friend.
Warlock: Tank-ety, Tank. Tank-ety, Tank
Mandrake: “He’s behind us!”
“Holy Shit! How’d he get in front of us!”
Lady Drake: Boo-ya!
Hotlips: Earned the name…
Doc: Doesn’t really belong here (tho’ he was there). A friend of mine from Elementary School. Had some really cool Callsigns, but by the hand of fickle fate, Doc is what stuck.
Ripley: Didn’t use a gun to kill. Another story, another time…
And the regular gang: Hobbit, Frost, Phoenix, Striker, Myself…
The craziest stories from this time had nothing to do with Lazer Tag…
JHO

D.G.I.

Dumb Grunts, Incorporated

 

                Let’s give credit where credit is due. DGI was the precursor of the Knighthood. They shaped our young minds and are ultimately responsible for the madness that followed (Lawyers please note).

                DGI was made up of the Stagecraft class at my High School. This was the fringe. Connected to the Theater Crowd, but an entirely different animal.

                It was from these guys that I picked up a few things:

                Role-playing: Playing “Star Wars” in the Art Court at lunch

                Callsigns: In case you though my Mama named me Outlaw

                Cone-bombs: Not really destructive (maybe some petty theft), but certainly makes an impression

                Writing on your clothes: A fashion statement whose time had come. And has since left…

                The Zoz Moving Company: A tale for another day…

 

                Without these trailblazers, we would not be the men we are today. Gentlemen (& Ladies) we salute you:

                Frost: As mentioned before, his was a casual evil…

                Hanover: F’tang, F’tang

                Spoogy: I can’t begin to imagine how he got the name.

                Hank: Was that really a Callsign? I was never sure

                Sputnik: Never knew her, but she was part of the equation

                Little Big Mouth: (Mind you that’s just a fraction of the name) Don’t let her near Power Tools or Fire. She knows how to use both.

                And others I can’t remember (I know someone will remind me…)

 

 

JHO

 

 

           

           

Tuesday, July 12, 2005

Humble Beginings

The Knighthood was started by Outlaw & Banshee in the twilight years of the 80's. We were freaks and we reveled in it. Unfortunately, we didn't fit in with the established freaks. We were a class unto ourselves (or so we felt). We needed to make a name for ourselves.
And we would do so. We came up with a name and that's what we called ourselves.
So what if most of our adventures happened around a table while rolling dice? We had fun damnit!
And eventually, we found like-minded individuals to share our model of world-wide chaos with. The roster of allies is lenghty and distinguished:
The Hobbit: Despolier of women
Frost: Despoiler of, well, nearly everything
Phoenix: No one could go down in flames like him
Striker: Evil Master mind of all Genres
Spectre: Put it this way, his pet name was "Anti-Christ"
Vulture: King of the Cock-block
Slick: He of the teflon charm. and hair.
Of course, The Banshee: A smoldering volcano of misplaced rage and caustic wit.

And me, I'm The Outlaw. Confused Muse, Angry poet and mster of the missed opportunity.

These are the stories of The Knights of Disorder...


JHO
TKOD, DGI, CCC, et al...